DDZ - Zverejnená dizertačná práca

Multimediálne prezentácie nástrojmi virtuálnej reality

Autor
Miklánek, Ondrej
Školiteľ
Humaj, Peter
Oponent
Labík, ĽudovítŠuch, Dušan
Škola
Slovenská technická univ. v Bratislave FA ÚD (FA)
Rok odovzdania
2013
Trvalý odkaz - CRZP
https://opac.crzp.sk/?fn=detailBiblioForm&sid=C9465A2E9A0301984CD96E292DEA
Primárny jazyk
slovenčina

Typ práce
Dizertačná práca

Študijný odbor
8221 | dizajn

Dátum zaslania práce do CRZP
30.08.2013

Dátum vytvorenia protokolu
30.08.2013

Dátum doručenia informácií o licenčnej zmluve
12.02.2014

Práca je zverejniteľná od
ihneď

Elektronická verzia
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This thesis focuses on presentation of design using virtual reality tools, because technological progress provides effective digitalization uses. It's practically impossible to be aware of new technological possibilities and to fully utilize them while creating design. My aim is to look beyond technical solutions in order to uncover philosophical implications, because they might prove to be more important. Digitalization of creative process and presentation are inherently bound to technology. Therefore it's necessary to dissect the technical background. That is driven not by obligation, but by curiosity to understand hidden properties and their influence on humans; to discover why certain technologies became widely adopted and other ones didn't. Adoption in this case means taking into account typological, physiological and psychological human needs in the most effective way. These could have been unknown before the adoption. Who knew that threedimensional imaging would cause such wonder, but the users wouldn't be satisfied with inevitable glasses. This particular problem seems to be unsolvable, because glasses free autostereoscopic imaging is encountering much greater opposition. Aim of this thesis is to uncover as much of the finesse and its influence on humans as possible, because it can prove that it's not the advertised possibilities, but the form, that is the most influential factor. I understand multimedia presentation as unification of technology, philosophy, designed product, semantics, psychology of perception and economics. The function of design is not to create a product, but to react and accommodate human needs. Those needs may be easily recognizable, or they might be like Steve Jobs said "people don't know what they want until you show it to them." Technology enables to show them in many ways, but it's very unclear which ones are really effective. Each designed product is an aggregate of various features. Each of them is most effectively presentable in a different way. Garr Reynold describes transition into conceptual age in Presentation Zen. He doesn't recognize logical thinking as the most important quality. Complementing emotional experience and unison of thinking and feeling are imperative in contemporary world. Main goal of this thesis is to form approach to multimedia, to present their possibilites, shortcomings, and influence; how they can make design creation easier, democratize the creative process and to transfer more decisionmaking onto the client. By utilizing analysis of technology, its active use in my praxis, research aimed at both maximizing the effectiveness of use and pleasure of perception, and inspiration by art I try to create a guide on how to utilize multimedia presentation and virtual reality tools. A guide like that wouldn't be complete without analyzing the financial burden, because perfect technological possibilities combined with emotional acceptance are useless, if they are not profitable. At the end of this thesis I present vision of the future use of VR tools as the ultimate synthesis of all acquired knowledge. I try to prove that the openminded ability to approach multimedia from many angles increases its usability even if limited by the number or simplicity of elements used; that technical sophistication is not paramount.

Verzia systému: 6.2.61.5 z 31.03.2023 (od SVOP)