In diploma thesis, we design a game which will be used to compare multiple approaches to interaction with computer games for patients with limited mobility. Devices that record the movement of the whole body (MS Kinect) using cameras, will be compared with mobile device (tablet or smartphone). Research is focused on the impact of the used device on the performance of the patient, and the overall experience of game control. We cooperated with Research Institute for Child Psychology and Pathopsychology in Bratislava by visiting child patients in regular sessions. Patients used our system and contributed data that was later processed by the proposed analytic web application.